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RELIC RALLY

GAME ART

TEAM SIZE:  12 persons

DURATION: 5 months (Dec 2014-Apr 2015)

During the course of the school year, our large team of 12 pulled together to create a side project that was showcased at Level Up Showcase Toronto 2015. I learned a lot about team management and communication during this project and found out that democracy is not exactly the best way to design a game.

I was tasked with concept are from the get go and was given the opportunity to work in 3D for the first time. I am proud of what I had produced on this game as it had only really been the 2nd or 3rd time I had used 3D modeling software such as Autodesk Maya and Zbrush. Despite my lack of experience I was able to deliver on what I had set out to do with concepts and reference sheets.

Concept Art

sweets spawn
Nature spawn 1
tvman
flowerman-Side Open mouth
flowerman
Nature_Spawn_Proportions

3D Work

Nature Spawn Reference Sheet

Nature Spawn Reference Sheet

Nature Spawn Textured In ZBrush

Nature Spawn Textured In ZBrush

Nature Spawn with Normal Map

Nature Spawn with Normal Map

Nature Spawn with Texture in Unity

Nature Spawn with Texture in Unity

Nature Spawn Initial Concepts

Nature Spawn Initial Concepts

Copyright © 2023 Kimberly Osborne

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