
RELIC RALLY

TEAM SIZE: 12 persons
DURATION: 5 months (Dec 2014-Apr 2015)
During the course of the school year, our large team of 12 pulled together to create a side project that was showcased at Level Up Showcase Toronto 2015. I learned a lot about team management and communication during this project and found out that democracy is not exactly the best way to design a game.
I was tasked with concept are from the get go and was given the opportunity to work in 3D for the first time. I am proud of what I had produced on this game as it had only really been the 2nd or 3rd time I had used 3D modeling software such as Autodesk Maya and Zbrush. Despite my lack of experience I was able to deliver on what I had set out to do with concepts and reference sheets.
Concept Art
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3D Work
![]() Nature Spawn Reference Sheet | ![]() Nature Spawn Textured In ZBrush | ![]() Nature Spawn with Normal Map |
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![]() Nature Spawn with Texture in Unity | ![]() Nature Spawn Initial Concepts |










