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ART DIRECTION
3D ART

TEAM SIZE:  3 persons

DURATION: 48 hours (May 2017)

FRIDGE RAIDERS is a local multiplayer party game made during Toronto Game Jam in May 2017. It is a Sumo style competitive game where players roll around a kitchen and collect food while trying to be the last one left in the ring.

My role on the project as the games only artist meant establishing the games art style and creating all assets within the 48 hour time frame.

As a team we decided on using 3D assets with unlit textures to make the games color pallet stand out. 

As a 2D artist I had to relearn a bit of 3D modelling skills in Autodesk Maya in the process of bring the game to life. 

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"...on Sunday night this drew consistent crowds. Checkout Andy Wong's coverage (7:35)! Lovely palette, a laid back pace, and lots and lots of rolling. Eat food to grow larger and sumo your opponents out of the ring. "

Copyright © 2023 Kimberly Osborne

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